Darkfall has been designed from the outset as a full-loot PVP game, meaning on death players are able to fully loot other players of their gear and gold on their
person. The ability to fully loot other players has been factored into the game as an important facet of the RTS-like logistical meta-game between warring clans.
The ability to fully loot other players is a significant departure from the other contemporary MMORPGs, such as World of Warcraft, in which the quest for ever
better gear is the primary driver of player character improvement once maximum level has been attained. In Darkfall, character skills are the primary driver of
character improvement, and while gear is expected to have some influence in determining a player character's overall power, it will be of greatly diminished
importance than in other MMORPGs.
Friendly fire and collision detection are always in effect in Darkfall. Combined with a real-time combat system, Darkfall's combat is anticipated to provide a
more realistic combat experience than other fantasy MMORPGs. The developers have opined that historically successful battle formations and tactics will be widely
adopted and adapted for use in Darkfall. Likewise, area-effect spells and abilities affect enemies and allies equally, and so must be used with caution and
discretion.
Monday, February 9, 2009
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