Darkfall will feature a player character alignment system, which ranges from good to evil, based upon the actions of players.[30] Characters will start the game
with a neutral alignment. "Evil" actions, such as the killing of other characters without provocation, stealing from other characters, and even the casting of
certain necromantic spells cause a change in alignment toward evil. The repercussions of an evil alignment range in severity from NPCs ceasing to trade with a
character and the inability of a character to "bind" in certain cities & towns, to that character being attacked on sight by NPC guards and player characters of
good alignment receiving quests and alignment bonuses for hunting and killing evil characters.
From the Darkfall character FAQ: "Turning evil is easy, although it doesn't make for an easy life. Killing other characters unprovoked will get you there fast and
this will make most guards, clans and other players attack you on sight. Changing your alignment towards good is a challenging and difficult process."
Monday, February 9, 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment